Swift 5.5 introduces async/await and a whole new concurrency model that includes a new protocol: AsyncSequence. This protocol allows developers to asynchronously iterate over values coming from a sequence by awaiting them. This means that the sequence can generate or obtain its values asynchronously over time, and provide these values to a for-loop as they […]
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Jump to a random postWith Swift 5.6, Apple added a new keyword to the Swift language: any. As you’ll see in this post, usage of the any keyword looks very similar to how you use the some keyword. They’re both used in front of protocol names, and they both tell us something about how that protocol is used. Once […]
Read postIt’s been a while since I published my post that helps you wrap your head around Swift’s property wrappers. Since then, I’ve done more and more SwiftUI related work and one challenge that I recently had to dig into was passing dependencies from SwiftUI’s environment into a custom property wrapper. While figuring this out I […]
Read postIn Xcode 16, it’s possible to add custom keys using the convenient @Entry macro. Sometimes you’ll find yourself in a situation where you want to conveniently pass some object down via the SwiftUI environment. An easy way to do this is through the .environmentObject view modifier. The one downside of this view modifier and corresponding […]
Read postA new year has started and most of us are probably figuring out what we should focus on this year. Whether it’s learning new things or expanding our knowledge on topics we’ve already learned about in the past, there’s always something that deserves our attention in the world of iOS development. In this short post […]
Read postI’ve recently been working on a background uploading feature for an app. One of the key aspects to get right with a feature like that is to correctly handle scenarios where your app is suspended by the system due to RAM constraints or other, similar, reasons. Testing this is easily done by clearing the RAM […]
Read postThere’s a good chance that you’re using SwiftUI and that you’re not quite sure how and when SwiftUI determines which views should redraw. And arguably, that’s a good thing. SwiftUI is clearly smart enough to make decent decisions without any negative consequences. In fact, you might even have set up your app in a way […]
Read postThe biggest features in Swift 5.5 all revolve around its new and improved concurrency features. There’s actors, async/await, and more. With these features folks are wondering whether async/await will replace Combine eventually. While I overall do not think that async/await can or will replace Combine on its own, Swift 5.5 comes with some concurrency features […]
Read postAsync/await will be the defacto way of doing asynchronous programming on iOS 15 and above. I’ve already written quite a bit about the new Swift Concurrency features, and there’s still plenty to write about. In this post, I’m going to take a look at building an asynchronous image loader that has support for caching. SwiftUI […]
Read postIf you’ve worked with Combine in your applications you’ll know what it means when I tell you that you should always retain your cancellables. Cancellables are an important part of working with Combine, similar to how disposables are an important part of working with RxSwift. Interestingly, Swift Concurrency’s AsyncSequence operates without an equivalent to cancellable […]
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