Data races make concurrency hard. They occur when two threads access the same data and at least one of them is a write. It’s trivial to write a data race, but it’s really hard to debug. Data races aren’t always clear, aren’t always reproducible, and might not always manifest in the same way. Shared mutable […]
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Jump to a random postWWDC Notes: Explore structured concurrency in Swift
Published on: June 8, 2021Structured programming uses a static scope. This makes it very easy to reason about code and its flow. Essentially making it trivial to understand what your code does by reading it from top to bottom. Asynchronous and concurrent code do not follow this structured way of programming; it can’t be read from top to bottom. […]
Read postWWDC Notes: Meet async await in Swift
Published on: June 8, 2021There are tons of async await compatible functions built-in into the SDK. Often with an async version and completion handler based function. Sync code blocks threads, async code doesn’t When writing async code with completion handlers you unblock threads but it’s easy to not call your completion handlers. For example when you use a guard […]
Read postThoughts on Combine in an async/await world
Published on: June 8, 2021When Apple announced their own Functional Reactive Programming framework at WWDC 2019 I was super excited. Finally, a simplified, easy to use framework that we could use to dip our toes in FRP. What made it even better is that SwiftUI makes heavy use of Combine, which means that Apple had to buy in to […]
Read postThis post was originally published in 2021 and has been touched up for 2024 WWDC is always an exciting time for iOS engineers. It’s the one week a year where we’re all newcomers to a whole range of features and APIs that Apple has just unleashed upon the world through their latest Xcode, macOS, iOS, […]
Read postWhat’s the difference between a singleton and a shared instance in Swift?
Published on: April 19, 2021A common pattern on iOS, and in Swift, is to define an instance of an object that you can access from any place in your app. Common examples are URLSession.shared, FileManager.default, and UserDefaults.standard. These objects can all be considered shared instances, or globally available instances. Defining a shared instance is commonly done as follows: struct […]
Read postWhen you’re working with Arrays in Swift, it’s likely that you’ll want to sort them at some point. In Swift, there are two ways to sort an Array: Through the Comparable implementation for each element in your array By providing a closure to perform a manual/specialized comparison between elements If you have a homogenous array […]
Read postSplitting a JSON object into an enum and an associated object with Codable
Published on: April 5, 2021Decoding data, like JSON, is often relatively straightforward. For a lot of use cases, you won’t need to know or understand a lot more than what I explain in this post. However, sometimes you need to dive deeper into Codable, and you end up writing custom encoding or decoding logic like I explain in this […]
Read postThe default behavior for Codable is often good enough, especially when you combine this with custom CodingKeys, it’s possible to encode and decode a wide variety of JSON data without any extra work. Unfortunately, there are a lot of situations where you’ll need to have even more control. The reasons for needing this control are […]
Read postIn the introductory post for this series you learned the basics of decoding and encoding JSON to and from your Swift structs. In that post, you learned that your JSON object is essentially a dictionary, and that the JSON’s dictionary key’s are mapped to your Swift object’s properties. When encoding, your Swift properties are used […]
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