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Adding values to the SwiftUI environment with @Entry

Updated on: July 7, 2025

Environment values are a convenient way to pass data down a deep view hierarchy. We can add values to the environment ourselves, but the syntax is clunky and verbose. In this post you’ll learn about the built-in @Entry macro which makes adding new values a breeze.

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Using PreviewModifier to build a previewing environment

Published on: July 10, 2024

Xcode 16 and iOS 18 come with a feature that allows us to build elaborate preview environments using a new PreviewModifier protocol. This protocol allows us to define objects that can create a single context or environment that’s cached and used across your SwiftUI previews. This is useful because it means that you could, for […]

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Mixing colors in SwiftUI and Xcode 16

Updated on: July 22, 2024

SwiftUI in iOS 18 and macOS 15 has gained a new trick; it can mix colors. This means that it’s now possible to take a color and modify it by applying another color to it using a provided percentage. The video below shows how this works: Notice how the large rectangle updates its color to […]

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Using iOS 18’s new TabView with a sidebar

Published on: June 12, 2024

In iOS 18, Apple has revamped the way that tab bars look. They used to be positioned at the bottom of the screen with an icon and a text underneath. Starting with iOS 18, tab bars will no longer be displayed in that manner. Instead, on iPad you will have your tab bar on the […]

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Building a stretchy header view with SwiftUI on iOS 18

Published on: June 11, 2024

In iOS 18, SwiftUI’s ScrollView has gotten lots of love. We have several new features for ScrollView that give tons of control to us as developers. One of my favorite interactions with scroll views is when I can drag on a list an a header image animates along with it. In UIKit we’d implement a […]

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Modern logging with the OSLog framework in Swift

Published on: June 7, 2024

We all know that print is the most ubiquitous and useful debugging tool in a developer’s toolbox. Sure, we have breakpoints too but what’s the fun in that? Sprinkling some prints throughout our codebase to debug a problem is way more fun! And of course when we print more than we can handle we just […]

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@preconcurrency usage in swift explained

Published on: May 28, 2024

When you enable strict concurrency checks for your existing projects, it’s likely that Xcode will present loads of warnings and/or errors when you compile your project for the first time. In this post, I’d like to take a look at a specific kind of error that relates to code that you didn’t write. The @preconcurrency […]

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